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any chance of releasing a linux binary? lol

I just wanted to say this is a very cool concept and the implementation of it is pretty good for this stage of development. As others mentioned, it can be a little tricky to figure out what to do exactly but it's very doable (took me 2 tries to understand what to prioritize doing). 

As for constructive criticism, if I may: 

  1. Compared to knights that go out the gate and fight monsters consistently, archers tend to follow you around more; this means that if you're inside the farm, archers are generally inside the farm too and they're trying to attack monsters from inside the farm, which deals 0 damage because of the farm fence blocking projectiles. I was expecting archers to go out and get busy by themselves :)) 
  2. Related to point 1, a good quality of life improvement would be to have the option to instruct troops to either guard the gate or guard the miners for instance, I usually have to guard them myself. Or, for healers, I would want to direct them to heal the knights instead of following me around when I'm busy upgrading the base.
  3. I upgraded the 2 farming spots to the point where they expanded outside the farm wall. This resulted into the farm helpers to go outside the farm wall and remain there. I was unable to bring them back and they were not working because of it. The only solution is to expand the farm fields even more outside the farm wall and the farm helpers would work those tiles that are outside the wall. 
  4. The final and probably the most important aspect: I ended up killing myself after defeating the second or third boss simply because it was too repetitive and there is no end goal or no intermediate objectives. Whatever you have in mind for the "endgame" would be a good addition compared to the current state. 

Also looking forward to see how this grows :) 

Good luck!

Wow, thank you so much for the in depth response and feedback. I can't express how valuable input like this is.

We'll be putting out a patch tonight to address points 1 & 3. To compensate for the farm plot getting capped in size, we're adding a growth rate upgrade to improve the yield.

2 is a great point. Protecting non-combat units is essential, especially if we plan to expand out-of-base operations. We definitely want to move towards players having more agency over units, without it getting too deep in micro-management.

4, like you mentioned, is vital. Our early days here on itch have proved to us that the general flow is enjoyable. Now it's on us to make sure the experience has long-term motivation and engagement.  We're open to all sorts of ideas on this topic. Death by boredom is the last thing we want lol.

Thanks again for your feedback and support.

very fun game, but i got to the point around day 15 where it was about 2 frames per second lol. destroying the sea of wolves was pretty satisfying though.

Oof okay, this is our highest priority. We'd also love to make it more varied in the late-game as well.

Thanks for trying it out, very glad to hear you enjoy it so far. It'll only get better from here.

(^^)b

im excited to see what you do with it :)

It's a really fun game, but there are a few things I might mention

For example:

Requires a tutorial day (the first day can choose whether to trigger the tutorial, such as buttons and what those buildings do, left and right buttons are different attacks I didn't know until the third day of the second attempt)

Rope can trap monsters and scythe attack can kill sheep do not know is a bug or feature, hope to be answered

Need regular safety days (you can upgrade things, this is really too rushed, a lot of things have failed before exploring the game)

Will the game get soft every time I use "RETRY", I don't know why, and then I have to click "EXIT"

Loved the game (and I wonder if the game will be on steam in the future,And other languages)


这个真的游戏非常好玩,只是有一些事情我可能要提一下

比如:

需要一个教程日(第一日可以选择是否触发教程,比如按键和那些建筑物是做什么的,左键和右键是不同的攻击我是第二次尝试的第三日才知道)

绳子能圈住怪物和镰刀攻击能杀掉绵羊不知道是bug还是特性,希望被解答一下

需要固定的安全日(可以去升级东西,这一切真的太匆忙了,好多东西还没探索游戏就已经失败了)

每次使用“RETRY”游戏会软卡住,不知道为什么,然后就只能去点击“EXIT”了

很喜欢这个游戏(然后我想知道这个游戏未来是否会上架steam,以及其他语言)

Thank you so much for trying the game and leaving some feedback!

I just pushed a patch that should address most of your concerns. There are a few tutorial quests, the player can no longer damage sheep, and the "RETRY" bug is fixed.

I totally agree that it can feel very rushed in the beginning when there's not much time to explore the base and purchase units & upgrades. Safe days are a great idea! I'll look into adding something like this, along with more activities for the player to do during peaceful moments.

I removed the sheep damage, but as of right now, the rope colliding with monsters is intended for some added challenge, but we are open to changing this.

The game will definitely be on Steam once we add some more features, fixes, and polish. Language support as well.

Thanks again for trying our game, we hope you enjoy the updates to come!

Thank you for your answers and patches ;)

Saw your comment about the farm plot getting too big and going outside the fence. Should be fixed in the patch I just pushed!

The two farm plots still overlap, but I'll fix that when I restructure the base in an upcoming path.

I also heavily improved the game's performance, there should be much less lag in the late game!

The original deletion of my own comments can also see, I saw that someone reported after me, but thank you for your reply and efforts

Deleted 20 days ago